When attack when has the probability to start the next time was struck not the injury effect , to continue for 5 seconds, may transform 10 times
SP ceiling values to promote 200 points, when may transform 10
attacks restores own SP value 10 o'clock, when may transform 10
attacks when has the high probability launches the next attack the injury value to promote 100% effects , to continue for 5 seconds, when may transform 10
attacks when has the probability launches the next attack the injury value to promote 100% effects , to continue for 5 seconds, may transform 10 times
SP ceiling values to promote 300%, when may transform 10
attacks periphery has the probability to enhance the teammate 25% knocking injuries. , Continues for 5 seconds, when may transform 10
attacks has the probability to enhance the surrounding teammate 3% defense values , to continue for 5 seconds,When may transform 10
attacks has the probability to enhance the surrounding teammate 3% attack values , to continue for 5 seconds, when may transform 10
attacks has the probability to reduce the goal defense value 5% effects , to continue for 10 seconds, when may transform 10
attacks when has the probability launches the next attack surely knocking effect , to continue for 5 seconds, when may transform 10
attacks restores own SP value 20 o'clock, when may transform 10
attacks when will have the high probability to start the next time was struck not the injury effect, will continue for 5 seconds, when may transform 10 times
knocking will have the probability for quite in attacking the value. 40% when the treatment, may transform 10
attacks has the probability to reduce the goal defense value 7% effects , to continue for 10 seconds, may transform 10
When attack when has the high probability launches the next attack surely knocking effect , to continue for 5 seconds, when may transform 10
attacks has the probability to enhance the surrounding teammate 5% attack values , to continue for 5 seconds, when may transform 10
attacks has the probability to enhance the surrounding teammate 5% defense values , to continue for 5 seconds, when may transform 10
attacks has the probability to enhance the surrounding teammate 50% knocking injuries , to continue for 5 seconds, may transform 10 times
SP ceiling values to promote 400 points, when may transform 10 times
knocking has the probability to be equal for oneself in attacking the value 50% treatments, may transform 10 times
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